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Final Fight is a side-scrolling beat ’em up that was originally released in the arcades in 1989. This made it extremely easy to port many of Capcom’s classic arcade games to the system. The architecture of the X68000 was nearly identical to that of Capcom’s CPS-1 arcade board.
#X68000 super street fighter 2 series#
Gradius II is arguably the best game in the series and ranks right up there alongside the very best X68000 shoot ’em ups. It features new music and runs at a slightly lower resolution, but the differences are trivial. (I still haven’t figured out why there so many volcanoes in space.) The X68000 version is basically a direct port of the arcade original. One minute you’ll be flying through space blasting down enemy ships, and the next you’ll be trying to protect yourself from bizarre Easter Island statues. The game is also loaded with trademark Gradius randomness. Gradius II expands upon this concept by introducing new weapons and allowing the player to select their desired upgrades before each level. During the game, players will find items that increase speed, add missiles, double their fire power, generate force fields, or create additional sentry pods to fight alongside them.
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The Gradius series is best-known for its innovative power-up system. It’s unfortunate, as Gradius II is one of the finest side-scrolling shooters of all time. Gradius II was ported to the Famicom, PC-Engine, and X68000, but none of these versions made it out of Japan.